Research Output 2009 2016

  • 16 Citations
  • 1 h-Index
  • 7 Conference contribution
  • 3 Chapter (peer-reviewed)
  • 1 Article

Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing

Hulsey, N., 2016, Handbook of Research on Creative Technologies for Multidisciplinary Applications.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Space Bites Back: Agency and Archive in Gamespace

Hulsey, N., 2016, Philosophy of Computer Games Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ambiguous Play: Towards a Broader Concept of Gamification

Hulsey, N., 2015, Handbook of Research on Trends in Gamification. IGI Global

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)