Research Output 2009 2016

  • 18 Citations
  • 1 h-Index
  • 7 Conference contribution
  • 3 Chapter (peer-reviewed)
  • 1 Article
2016

Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing

Hulsey, N., 2016, Handbook of Research on Creative Technologies for Multidisciplinary Applications.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Space Bites Back: Agency and Archive in Gamespace

Hulsey, N., 2016, Philosophy of Computer Games Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2015

Ambiguous Play: Towards a Broader Concept of Gamification

Hulsey, N., 2015, Handbook of Research on Trends in Gamification. IGI Global

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

2014

Houses in Motion: An Overview of Gamification in the Context of Mobile Interfaces

Hulsey, N., 2014, Mobility and Locative Media: Mobile Communication in Hybrid Spaces. Routledge

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

18 Citations (Scopus)

The Gift that Keeps On Giving: Google, Ingress and the Gift of Surveillance

Hulsey, N. & Reeves, J., 2014, In : Surveillance & Society. 12, 3

Research output: Contribution to journalArticle

The Play of Watching One Another: Trends in Bioludic Surveillance

Hulsey, N., 2014, National Communication Association Annual Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2013

Professional Gadgetry: Peripherals and Distinction in E-Sports

Hulsey, N., 2013, ACA/PCA Annual Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2012

Reframing the Public Sphere: Interface Design, Procedure and Persuasion in World of Warcraft

Hulsey, N., 2012, Rhetoric Society of America Annual Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

What is Gamification: An analysis of Gamification in the context of Mobilities

Hulsey, N., 2012, Mobilities Research Association Annual Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2009

Going Green?: Newspapers in Education and the Digital Divide

Hulsey, N., 2009, AEJMC Southeast Colloqium.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Someone Else is There: Presence, Embodiment and Aspects of Third Place Theory In World of Warcraft

Hulsey, N., 2009, LSU Annual Mardi Gras Conference (Computer Science).

Research output: Chapter in Book/Report/Conference proceedingConference contribution