Research Output

  • 24 Citations
  • 1 h-Index
  • 7 Conference contribution
  • 4 Chapter (peer-reviewed)
  • 2 Article
  • 1 Book
2021

Playing Everything: Alan Watts and the Infinite Game

Hulsey, N., 2021, The Relevance of Alan Watts in Contemporary Culture : Contributions and Controversies. Routledge

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

2019

Games in Everyday Life : For Play

Hulsey, N., 2019, London: Emerald Group Publishing Ltd.

Research output: Book/ReportBook

2018

Internalizing Fertility and Education Externalities on Capital Returns

Dávila, J., 2018, In : Economic Theory. 66(2), p. 343-373

Research output: Contribution to journalArticle

1 Citation (Scopus)
2016

Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing

Hulsey, N., 2016, Handbook of Research on Creative Technologies for Multidisciplinary Applications.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Space Bites Back: Agency and Archive in Gamespace

Hulsey, N., 2016, Philosophy of Computer Games Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2015

Ambiguous Play: Towards a Broader Concept of Gamification

Hulsey, N., 2015, Handbook of Research on Trends in Gamification. IGI Global

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

2014

Houses in Motion: An Overview of Gamification in the Context of Mobile Interfaces

Hulsey, N., 2014, Mobility and Locative Media: Mobile Communication in Hybrid Spaces. Routledge

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

The Gift that Keeps On Giving: Google, Ingress and the Gift of Surveillance

Hulsey, N. & Reeves, J., 2014, In : Surveillance & Society. 12, 3

Research output: Contribution to journalArticle

23 Citations (Scopus)

The Play of Watching One Another: Trends in Bioludic Surveillance

Hulsey, N., 2014, National Communication Association Annual Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2013

Professional Gadgetry: Peripherals and Distinction in E-Sports

Hulsey, N., 2013, ACA/PCA Annual Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2012

Reframing the Public Sphere: Interface Design, Procedure and Persuasion in World of Warcraft

Hulsey, N., 2012, Rhetoric Society of America Annual Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

What is Gamification: An analysis of Gamification in the context of Mobilities

Hulsey, N., 2012, Mobilities Research Association Annual Conference.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2009

Going Green?: Newspapers in Education and the Digital Divide

Hulsey, N., 2009, AEJMC Southeast Colloqium.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Someone Else is There: Presence, Embodiment and Aspects of Third Place Theory In World of Warcraft

Hulsey, N., 2009, LSU Annual Mardi Gras Conference (Computer Science).

Research output: Chapter in Book/Report/Conference proceedingConference contribution