Research Output

  • 42 Citations
  • 3 h-Index
  • 25 Article
  • 7 Conference contribution
  • 4 Chapter (peer-reviewed)
  • 1 Book
Filter
Chapter (peer-reviewed)
2021

Playing Everything: Alan Watts and the Infinite Game

Hulsey, N., 2021, To Be Announced. State University of New York Press

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

2016

Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing

Hulsey, N., 2016, Handbook of Research on Creative Technologies for Multidisciplinary Applications.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

2015

Ambiguous Play: Towards a Broader Concept of Gamification

Hulsey, N., 2015, Handbook of Research on Trends in Gamification. IGI Global

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

2014

Houses in Motion: An Overview of Gamification in the Context of Mobile Interfaces

Hulsey, N., 2014, Mobility and Locative Media: Mobile Communication in Hybrid Spaces. Routledge

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)