Abstract
Internet and MMORPGs provide a means of unrestricted social interaction, an outlet for emotional or psychological troubles, relieve stress generated in daily activities, and are fun to play. However excessive involvement in MMORPGs may make the player psychologically dependent and thereby develop an addiction to them. Previous studies report inconsistent relationships between the influences and negative outcomes of PIU and MMORP addiction. To fill this gap in the literature, the present study proposes a theoretical model which integrates four psychosocial variables (depression, social anxiety, personality, and locus of control) as predictors of PIU and MMORPG addiction, and three negative outcomes of engaging into these behaviors (physical and psychological and academic wellbeing and real-life interpersonal relationships). The model provides direction of empirical testing for future research.
| Original language | English |
|---|---|
| Title of host publication | Knowledge Management and Innovation |
| Subtitle of host publication | A Business Competitive Edge Perspective - Proceedings of the 15th International Business Information Management Association Conference, IBIMA 2010 |
| Publisher | International Business Information Management Association, IBIMA |
| Pages | 1017-1027 |
| Number of pages | 11 |
| ISBN (Print) | 9780982148945 |
| Publication status | Published - 2010 |
| Externally published | Yes |
| Event | 15th International Business Information Management Association Conference, IBIMA 2010 - Cairo, Egypt Duration: Nov 6 2010 → Nov 7 2010 |
Publication series
| Name | Knowledge Management and Innovation: A Business Competitive Edge Perspective - Proceedings of the 15th International Business Information Management Association Conference, IBIMA 2010 |
|---|---|
| Volume | 2 |
Conference
| Conference | 15th International Business Information Management Association Conference, IBIMA 2010 |
|---|---|
| Country/Territory | Egypt |
| City | Cairo |
| Period | 11/6/10 → 11/7/10 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Depression
- Interpersonal relationships
- Locus of control
- MMORPG addiction
- Personality
- Physical and psychological well being
- Problematic internet use (PIU)
- Social anxiety
ASJC Scopus subject areas
- Business and International Management
- Management Information Systems
- Management of Technology and Innovation
- Information Systems and Management
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