Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Original languageEnglish
Title of host publicationHandbook of Research on Creative Technologies for Multidisciplinary Applications
Publication statusPublished - 2016

Cite this

Hulsey, N. (2016). Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing. In Handbook of Research on Creative Technologies for Multidisciplinary Applications