Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Original languageEnglish
Title of host publicationHandbook of Research on Creative Technologies for Multidisciplinary Applications
Publication statusPublished - 2016

Cite this

Hulsey, N. (2016). Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing. In Handbook of Research on Creative Technologies for Multidisciplinary Applications

Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing. / Hulsey, Nathan.

Handbook of Research on Creative Technologies for Multidisciplinary Applications. 2016.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Hulsey, N 2016, Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing. in Handbook of Research on Creative Technologies for Multidisciplinary Applications.
Hulsey N. Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing. In Handbook of Research on Creative Technologies for Multidisciplinary Applications. 2016
Hulsey, Nathan. / Between Games and Simulation: Gamification, Big Data and Convergence in Creative Computing. Handbook of Research on Creative Technologies for Multidisciplinary Applications. 2016.
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