TY - GEN
T1 - Camera-based 3D tracking system
AU - Mir-Nasiri, Nazim
PY - 2005/1/1
Y1 - 2005/1/1
N2 - Camera-based systems are frequently used to track moving objects which are in the field of their view. This paper describes design and development of a camera-based visual system that can constantly track moving object without necessity of calibrating camera in real world coordinates. This reduces the complexity of the system and processing time due to the unnecessary conversions and calibrations. The system consists of a two-motor pan-tilt camera driving mechanism, PCI image acquisition board, and PWM-based DC-motor driver board. It uses image processing techniques to identify and locate the object in 3D scene and motion control algorithms to direct the camera towards the object. Thus the objective of the project is to develop a vision system and control algorithms which can be locked on the moving object within the field of its view. The developed software and related interface hardware monitor and control the motors in such a way that the moving object should always be located right at the center of the camera image plane. The system, in general, simulates 3D motion of the human eye when it always tends to focus on the moving object within the range of its view. It actually imitates the tracking ability of human eye.
AB - Camera-based systems are frequently used to track moving objects which are in the field of their view. This paper describes design and development of a camera-based visual system that can constantly track moving object without necessity of calibrating camera in real world coordinates. This reduces the complexity of the system and processing time due to the unnecessary conversions and calibrations. The system consists of a two-motor pan-tilt camera driving mechanism, PCI image acquisition board, and PWM-based DC-motor driver board. It uses image processing techniques to identify and locate the object in 3D scene and motion control algorithms to direct the camera towards the object. Thus the objective of the project is to develop a vision system and control algorithms which can be locked on the moving object within the field of its view. The developed software and related interface hardware monitor and control the motors in such a way that the moving object should always be located right at the center of the camera image plane. The system, in general, simulates 3D motion of the human eye when it always tends to focus on the moving object within the range of its view. It actually imitates the tracking ability of human eye.
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U2 - 10.1109/TENCON.2005.301002
DO - 10.1109/TENCON.2005.301002
M3 - Conference contribution
AN - SCOPUS:34249304428
SN - 0780393112
SN - 9780780393110
T3 - IEEE Region 10 Annual International Conference, Proceedings/TENCON
BT - TENCON 2005 - 2005 IEEE Region 10 Conference
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - TENCON 2005 - 2005 IEEE Region 10 Conference
Y2 - 21 November 2005 through 24 November 2005
ER -