Conjectures and abductive reasoning in games

Research output: Contribution to journalArticle

Abstract

There is abduction in games. Players deliberating about possible future histories take those positions, which according to the standard common knowledge and belief of rationality will never actually be reached, as the surprising facts that need accommodation. The need for such accommodation sets their minds in motion and trigger reasoning from effect to causes. Players are prompted to reason to an antedating action under which such positions would be rendered comprehensible, less surprising, or facile and natural. In games, reasoning ab-ductively means to imaginatively look for where perturbations, such as trembles or quantal responses, could take place. Its conclusion is a conjecture about such perturbations.

Original languageEnglish
Pages (from-to)1122-1143
Number of pages22
JournalIfCoLog Journal of Logics and their Applications
Volume5
Issue number5
Publication statusPublished - Aug 1 2018

Fingerprint

Reasoning
Game
Perturbation
Abduction
Common Knowledge
Rationality
Trigger
Motion
Beliefs
History
Standards

ASJC Scopus subject areas

  • Applied Mathematics
  • Logic

Cite this

Conjectures and abductive reasoning in games. / Pietarinen, Ahti Veikko.

In: IfCoLog Journal of Logics and their Applications, Vol. 5, No. 5, 01.08.2018, p. 1122-1143.

Research output: Contribution to journalArticle

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