TY - GEN
T1 - To Innovate or Not to Innovate
T2 - 15th IEEE Global Engineering Education Conference, EDUCON 2024
AU - Akhmadi, Saltanat
AU - Tsakalerou, Mariza
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - In the context of STEM education, particularly in engineering, a foundational emphasis is traditionally placed on solidifying theoretical knowledge. However, the dynamic nature of industry-oriented disciplines like Engineering Management necessitates a more practical approach to learning. This paper extends the understanding of such learning methods by investigating the application of simulation-based tools to teach complex concepts inherent in Engineering Management. The primary objective of this research is to analyze and understand the factors influencing students' strategic decision-making processes under these simulated, yet realistic, conditions. Furthermore, the study aims to evaluate how such simulation-based learning impacts students' comprehension of both sustaining and disruptive innovations. The results reveal a strong inclination towards disruptive technologies as key drivers of success in the simulated environment. Notable improvements in students' performance over repeated trials indicate that immersion in a simulated, practical environment substantially reinforces the theoretical concepts taught in the classroom.
AB - In the context of STEM education, particularly in engineering, a foundational emphasis is traditionally placed on solidifying theoretical knowledge. However, the dynamic nature of industry-oriented disciplines like Engineering Management necessitates a more practical approach to learning. This paper extends the understanding of such learning methods by investigating the application of simulation-based tools to teach complex concepts inherent in Engineering Management. The primary objective of this research is to analyze and understand the factors influencing students' strategic decision-making processes under these simulated, yet realistic, conditions. Furthermore, the study aims to evaluate how such simulation-based learning impacts students' comprehension of both sustaining and disruptive innovations. The results reveal a strong inclination towards disruptive technologies as key drivers of success in the simulated environment. Notable improvements in students' performance over repeated trials indicate that immersion in a simulated, practical environment substantially reinforces the theoretical concepts taught in the classroom.
KW - decision-making
KW - disruptive innovation
KW - game-based learning
KW - simulated environment
UR - http://www.scopus.com/inward/record.url?scp=85199103997&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85199103997&partnerID=8YFLogxK
U2 - 10.1109/EDUCON60312.2024.10578777
DO - 10.1109/EDUCON60312.2024.10578777
M3 - Conference contribution
AN - SCOPUS:85199103997
T3 - IEEE Global Engineering Education Conference, EDUCON
BT - EDUCON 2024 - IEEE Global Engineering Education Conference, Proceedings
PB - IEEE Computer Society
Y2 - 8 May 2024 through 11 May 2024
ER -