To Innovate or Not to Innovate: Analysis of the Students' Strategic Decision-Making in a Simulated Environment

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In the context of STEM education, particularly in engineering, a foundational emphasis is traditionally placed on solidifying theoretical knowledge. However, the dynamic nature of industry-oriented disciplines like Engineering Management necessitates a more practical approach to learning. This paper extends the understanding of such learning methods by investigating the application of simulation-based tools to teach complex concepts inherent in Engineering Management. The primary objective of this research is to analyze and understand the factors influencing students' strategic decision-making processes under these simulated, yet realistic, conditions. Furthermore, the study aims to evaluate how such simulation-based learning impacts students' comprehension of both sustaining and disruptive innovations. The results reveal a strong inclination towards disruptive technologies as key drivers of success in the simulated environment. Notable improvements in students' performance over repeated trials indicate that immersion in a simulated, practical environment substantially reinforces the theoretical concepts taught in the classroom.

Original languageEnglish
Title of host publicationEDUCON 2024 - IEEE Global Engineering Education Conference, Proceedings
PublisherIEEE Computer Society
ISBN (Electronic)9798350394023
DOIs
Publication statusPublished - 2024
Event15th IEEE Global Engineering Education Conference, EDUCON 2024 - Kos Island, Greece
Duration: May 8 2024May 11 2024

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference15th IEEE Global Engineering Education Conference, EDUCON 2024
Country/TerritoryGreece
CityKos Island
Period5/8/245/11/24

Keywords

  • decision-making
  • disruptive innovation
  • game-based learning
  • simulated environment

ASJC Scopus subject areas

  • Information Systems and Management
  • Education
  • General Engineering

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