Should robots win or lose? Robot's losing playing strategy positively affects child learning

Результат исследований

19 Цитирования (Scopus)

Аннотация

This paper presents a study that aims to address the challenges of creating effective educational robots. To this end, we developed a social educational robot which acts as a peer that is also a learner of a foreign language rather than a tutor teaching it. Children engage in a game with a peer robot which is programmed to either always win or always lose. The purpose of this study is to investigate whether children would learn more if they were winning or losing the game to the robot. The study was conducted with 76 children aged 6-10 years old. The conducted study compares children's responses and children's improvements of English vocabulary after a game with the robot. Results indicate that children improve their English significantly more when playing with the losing robot. In addition, girls rated playing with the robot significantly higher than boys did regardless of the robot's playing strategy.

Язык оригиналаEnglish
Название основной публикации25th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2016
ИздательInstitute of Electrical and Electronics Engineers Inc.
Страницы706-711
Число страниц6
ISBN (электронное издание)9781509039296
DOI
СостояниеPublished - нояб. 15 2016
Событие25th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2016 - New York
Продолжительность: авг. 26 2016авг. 31 2016

Серия публикаций

Название25th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2016

Conference

Conference25th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2016
Страна/TерриторияUnited States
ГородNew York
Период8/26/168/31/16

ASJC Scopus subject areas

  • Artificial Intelligence
  • Social Psychology
  • Human-Computer Interaction

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